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Superbad at IMDb
Funniest mindless movie of the last few years. McLovin is the best, and the other guys grew on me. Michael Cera must go and do some Woddy Allen or Charlie Kaufman stuff; he was great at Arrested Development, and is quite enjoyable at Juno and this movie.
O Cheiro do Ralo at IMDb
In his job he needs to undervalue the suffering of others in order to make more money. Then there’s the smell, the ass and the eye. The degree of objectification of desire is in direct proportion to the self-debasement of the indulger. By degrading the other, he nullifies himself. The very indifference to the overjealous ones, the suppressed recalcitrant losers of the world, is what causes their victims to exist. Great disturbing movie.
The Lathe of Heaven (book) The Lathe of Heaven (1980) at IMDb Deep review on Lathe of Heaven (the movie)
A lost science fiction PBS movie with Taoist undertones is a real find, right? A guy discovers his dreams change reality—when he wakes up he finds himself in a world where the content of his dreams have actually happened. He of course gets scared after a couple of nightmares, seeks relief in drugs, and then, because of them, is lead to a psychiatrist.

It happens the psychiatrist is a positivist type. When finally he gets convinced the guy dreams things that actually do happen, he decides to find a way to control the dreams of his patient to better the world… so easy to see where this leads, right? People should really get into Taoism before discussing politics, sometimes I dream. Well, may this never happen as I wish.

“To let understanding stop at what cannot be understood is a high attainment. Those who cannot do it will be destroyed on the lathe of heaven.”Chuang Tzu
Here's for all the sissy Apple lovers out there... This is the ultimate design for my old Duron, which faithfully downloaded well over one terabyte (mostly movies, 1300+) always on 24/7/365 over the last four years. It also runs Apache and is a file and printer server, as well as a router for my home network (with four, also damn old and beautiful computers). Sometimes I dust it off with a vacuum cleaner.
The Fountain
The Fountain: No-CGI, Cabala, Mogway — not good enough.I really enjoyed Requiem for a Dream, and PI was quite interesting. I may grow to like this one, but for now it just seemed a little too newagy to my tastes. It started a bit boring and I never quite empathized with the characters. On the other hand, some of the visuals (and sounds — by Mogway) are quite appealing (no CGI!), and near the end we have some surprises. Actually, some interpretations may not be that newagy — but pretentiousness still abounds.
Zazen: just sitting.I have read the article on “ditching Buddhism” by John Horgan about one or two years ago and I have found it to be as so filled up with misconceptions as not to be worthy even of bad publicity, yet last week somebody remembered me about it and I decided to answer some of its points.
10 Item or Less
In imdb a user commented: "Annoying little transition into some sort of regurgitated independent film values finds this shallow project from Brad Silberling offering little and providing less in this embarrassingly exploitive work." I agree, yet it is still watchable — even more so if you understand how clichê is the fabricated spontaneity in it. It is as if independent movie has aquired its own hollywood-like formulaicism. So it kind of becomes an interestingly consumated aesthetic portrail of so many cult-status fabricated stylishness examples we see around. Many people liked Me and You and Everyone We Know, and it is surely a much fresher and pure attempt, but "10 Items or Less" explains all the little (but very much present) annoyances I got with "Me and You..."
Only the pure reach the GraalSeduction requires deceit, but a peculiar kind of deceit which arises from inner authenticity. To well display a compassionate simulacrum — in order to entice the rats of habit pattern with the flute of freedom —, an unblemished unshakable self-honesty is required.

Flower’s bright red attracts bee to nectar: color is true, nectar is true — yet, is pollen deceiving? The flower reflects strategies of countless precursors; the bee is as well driven by the machinery of survival. Nevertheless their meeting becomes metaphor, itself a simulacra, for words and thoughts, nectar and color — and the machinery of an unbroken lineage of wealthy of what is natural. How crazy one must be to wander titillated by random concatenations of layers of fake meanings, just to perpetrate a recognition that has nothing to do with words?

Parsival was Hitler, and that may not have turned particularly well. Naiveté cannot be an excuse for misunderstanding the peculiar irony of the daemon. Misunderstanding it will lead both of us to hell; birds and bees, and the touching of celestial thighs — that’s fine, but this other matter is more pertinent. It requires no changes, and if there is still a flickering “ah”1 between thoughts, just drop it. I must not try to outsmart myself here, sheer honesty is enough.
Magical thinking is prevalent amongst the less sophisticated. If it doesn't manifest as the gross "change the reality", positive thinking fetishism, it at least comes in the way of certain taboo topics, or the idea that if you talk about bad things, bad things will happen.

When some people think about the plasticity of reality — the spiritual prevailing and creating matter, or putting it more accurately, matter being a particular case of mind/spirit — they mostly tend to think their conscious will and thinking processes rule over reality. When this is exacerbated, it is a symptom of mental disease. Although the plasticity of reality is a fact, and spirit really rules over its particular manifestations, this doesn't mean magical thinking at all. In fact, magical thinking is just the opposite, for when we are trying to change circumstances according to our wishes, and believing something will happen due to some mysterious causal connection between our wishes and circumstances, this is the same as giving the manifestations power over our mind — a deceitful situation where we only lose time.

But this is not to say words don't have their specific powers. What they do is reveal to us things about ourselves, such as fear and need for control. We can actually shape the words to fit certain necessities, and that's the work both of publicists and spiritual teachers.

There is a deceiving quality to every sign, for it stands for what it is not. This feature of every representation can be used to enslave or free the mind, in the same way somebody can go in or out of a cell through the same door.

Particularly, when there are inconsistencies in the interlocutor's mind (and I have only met two or three persons — buddhist teachers mainly — that I find may have reached a high degree of consistency), we should still be able to obtain meaning through working with localized contradictions. By this we mean contradictions or lies that arise for a single task, and have a separate domain from the consistency area. Localized contradictions are needed because to show the inconsistent character of singular trails of thought without violence the pointing out of mistakes should come through carefully designed faults. There is a profound ethical implication to this theory, and I intend to work on it in the future.

The main point is that to enslave reality to our will is not only unethical, but impossible. The way of non-doing is beyond superstition, and it is actually constructive, in that it makes clear how mistakes can be integrated.

It is like some artist's work, in which he begins with an ink blot, studies it carefully and finds meaning to it – in the same way we find images of things in clouds. After this he carefully works out the pattern he discovers, and makes it clear for everyone. But is it something more than an accident, even when it is retouched?

True religion is art, true art is science. True science is radically intricate detailed worked out non-doing. When suffering arises because time has made mistakes seem beyond us – or because words frighten or seduce: cancer, money, food, hardware, tv, sex, love, work, esteem, nausea —, we should just relax in the presence of meaning, while mistaken clouds vanish by themselves.
japanese painting sumie blot
The basis can't be told, it must be shown. It is not enough to point at water, it is necessary to drink if we are thirsty.

Space and time come about from emptiness/freedom, as the unlimited nature limiting itself as an expression of its own limitlessness. Trying to get rid of delusion is just another delusion. Nihilism, skepticism, relativism, eternalism, idealism, realism are just reflexes of hope and fear. Thinking structures rounded about emotions.

True mysticism is nothing special. Nothing special is a great abyss, because we always want some explanation, we want to be sure we are doing fine. But nothing special gets us groundless. It's like tasting sweets, having cancer, riding buses, lying writing. Nothing we can transform in something special. People who try to make their lives something special end by displaying tragedy.

Write in my grave or around my dust: "Here lies Eduardo Pinheiro: he was a confused fellow, with moments of lucidity".

Mysticism is fearlessness. It's getting down and real and giving no explanations. Someone maybe would call us a plant, but logic is nothing more than fear of chaos. Reality is beyond both, and as it is brings mysticism. It's integral, complete, ethic. Laughter is more important than thought.

But we can't think or laugh about mysticism. We can write the word and hold misconceptions about it, that's all we can do. But we can always drink the water.

Beyond causality, beyond space and time, beyond illusion and dissipating illusion, lies beyond beyond. Far away, beyond, right here. Break on through, awake, look, abide: as it is.

No more words yet more words. I feel like laughing again. I can. I laugh. How funny I am. I'm a fool, unashamed, supreme, so particular, in its place. No thing. Nothing special.

We are fools, plants, camels, gods, shit-stick friends. Poets see poetry, philosophers see problems: see what there is to see.

Rumi and Jesus were right. Woody Allen will be redeemed, Renato Parada will know. Amarelo stinks in the rain, happy.

Fuck, yeah, I'm playful today.

Fuck structure — if it arouses you, of course. Love chaos — if you can handle it. Dance with both, your lover and your mistress, and sleep the sleep of saints and sheep. Dream with unicorns and square circles. Awake, please, awake.

Now, take these words lightly. Just forget about it.
The choice of certain words and expressions is always made from within the boundaries of a particular language-game. This peculiar activity we're engaged in intends display the limits of every particularity. Of course, just mentioning this does not proves the existence of this possibility, but the very engagement in this activity should demonstrate it.

What lies beyond particularities, the other in the absolute sense, is completely absent in this particular game, being the supreme obstacle on the playful mood of this endeavor. The understanding that its absolute and claustrophobic presence lies outside this artificial game is nevertheless correct. That is, the private joke is always at the expense of those who don't get it, and so not to understand the purpose of the game is to loose sight of what lies beyond the game and vice-versa. Particularities are funny.

There are certain conceptual inventions to be used, such as slight changes in the meaning of a number of expressions. Those changes can occur due to a complete rearrangement of the language-game, to an adjustment to a precise concept, and even just to a slight widening of range of a given concept. Sometimes a combination of these techniques is necessary to convey with precision the nature of the activity, or to open some of the possibilities that can be safely followed without compromising its integrity. The game is hermeneutic in its nature, yet since there are no permanent references for the concepts, their objectivity is transient.

The word "thought" is one such instance. When "thought" is said in this context, it is always referring to the particular game we're playing. When the mind races for another game or the ever-absent other, we call it "wandering". Of course, "game" seems to have a notorious obscurity, but its precise and unchanging (since it lies outside its own boundaries) meaning is that it always refers to the present activity, and not to any other. This "present" refers to any given particular.

We can think that to know all these complex variables, we would need a very complex system or scheme, but this is already to wander. The goal of this activity is to play the game, and this hopefully will reveal some of the traps any given activity can present to us. I intend this to be very complete, but I can never pretend to show all the possible traps. All these traps here are real but there are much more I can never dream of. Nevertheless, I didn't make the rules.

One of such traps is the notion of completeness. When we wander, it is impossible to complete anything. But when we engage in this, every single instance has a defined and complete meaning for the activity, otherwise it couldn't be present. So, this is what makes knowledge possible, yet not in the sense of something (such as a certainty) to be gained through any process, but in the sense that engaging in this activity and thinking are necessarily, in the definition and scope of this activity, one thing.

When I say "I know this", I'm referring to a particular whose relation with the game is clear. As in "I know this is a joke" or "I know how to play this game". If I wander I can in any absolute sense refer to my knowledge of the object beyond a particular game or set of games as itself an object of knowledge in a particular game; I can do that, but this new knowledge can be said to exist in that game only. Since my thought refers only to one game, two knowledges cannot exist about each other, or that would cause circularity, self-reference, paradoxes, and etc. That's why we can only satisfy the requisites of the game, not absolute criteria of any kind. Since that's the only possible use of the word "knowledge", anything else is just the wanderings for an universal solvent or philosopher's stone.

Of course, there's no claim of anything new occurring. As a matter of fact, the only new possible would be the other. Since the other is absolutely out of the scope of this game, although it is a concept of it and the understanding of its presence pertains to it, the situation of the word "new" is of the same kind. There are no surprises for those who play the game as it must be played, but if we miss the jokes, then we can have some surprises. This is a game where ignorance of the rules is necessary for the goal of the game to be achieved. Since one of such rules is the definition of the goal, there can be no strategy. We don't know who wins.

Then the question of fun arises. Would it be better for us not to be completely in the game, as to have a few surprises and partake of the other? Fun is not in the game; fun is to partake of the other. That's why to be completely in the game is to be missing the activity, although the activity occurs only inside the game. If there's no otherness about the game, then there's no sense of activity at all. That which is completely outside the game is the game itself, since the game cannot be thought through any of the wanderings outside the game. These considerations are wanderings themselves, because they can't relate to the game.

The expression "exists" can only refer to the game. Nevertheless, existence is not a particular game, but the very nature of game. The expression "x exists" is purely symptomatic of wandering. It is a confirmation, from outside, of a thing believed independent of the game. Of course, when we talk about existence and non-existence, we are talking about the fields of game and other, but with eyes from the game we point to objects as from outside it. In this way, to differentiate particular game objects from general game objects from no-game objects (other) although important, must be done according to the rules of the game. Since we must not know its rules in order to win, this is not a good strategy (of course, since it is a strategy). It makes no sense to say "the other exist" or "the other does not exist", since existence refers to the game. In the same way, games in general and a game in particular must be constructions of other games. Let's not make it sound a play upon words: general and particular are wanderings. The nature of thought is singular, and every time we jump from one thought to the other, we wander, and from the other come ideas of general and particular.

It must surprise us that wanderings and thoughts need to coexist, but it is important not to fantasize completion, and not to mistake the limits of game. Other is not thinkable, but it is it that which allows surprise and thought. In some sense, the only important thing is the other, the non-game. Although it makes possible all wanderings and mistakes, it is but a thought, a mere concept inside some game that refers to something that cannot be referred to. Like some concept which means "something it cannot mean", the paradox of a complete system being understood from itself: a completely mistaken consideration from the game perspective. Nevertheless, it remains. All paradoxes are divine, although not if we discover our playing leads to them.

But back to fun, since it is not possible to make the other into something it becomes a very slippery concept (to say the least). That's why the other presents itself in this particular game as wandering and fun. It is exactly because our finger cannot quite point at it, and it becomes clearly the source of mysticism, magic and religion, that maybe we come to dislike the idea of being made fools. God, in this case, is laughing at us, but more like a Cheshire Cat, more like poetry and myth, than with scorn. Maybe it is we are laughing at Him. Anyway, maybe to laugh is to loose it. I didn't laugh much writing this. Oh, I wished I could.

Other is not even discovery and surprise. What could really work here is thought, working inside the game and never grasping it: really serious and uncool, rarely opening itself to partake of the laughter he is being made of. Since fishes seemingly swim randomly most of the time, we can laugh at their serious faces. They don't mind.

(Originally created in Saturday, December 24, 2005 6:51:52 AM, edited and posted on the date above).
So it seems that at least two objects are necessary, but Æ does not require them. Two are necessary inasmuch one plays with another, and that is the case.

Arisings populate this playfulness. Each one of them bubbles self-contained, reflecting each other. Light and space are the players.

When I think only of women and food, this bubbles are forgotten. Yet, death approaches faster each moment, and soon I'll remember.
1. ^ This refers not to the luminous-empty nature of every phenomena, or to some orgasmic sound, or even to the last relief of death or wonderment: it is the sound of having thought to have grasped the meaning of something.
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dharma centers
This is a list of good and reliable dharma teachers and places.

Chagdud Gonpa, pure lineage holders of the highest teachings of Vajrayana.

Chagdud Rinpoche, his compassion, courage and strenght will never cease to amaze us.

Siddharta's Intent, organization connected with the maverick dharma teacher Dzongsar Jamyang Khyentse Rinpoche.

Lama Tsering, Lama Tsering Everest, intense and kind dharma teacher.

Caminho do Meio, NGO and Buddhist community founded by Lama Padma Samten, great meditator, physicist and popular dharma teacher. (in portuguese)

Alan Wallace, gentle scholar and meditation teacher.

Tokuda Igarashi, great zen master, his humbleness and erudition are insurpassable.

Dharma Centre, Directed by Ji Do Poep Sa Nin, kind and puzzling south-african teacher of koan.

There's also a Yahoogroup on Buddhism (in portuguese), bodisatva.
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